Tuk Tuk

Hello everyone!
This is a Tuk Tuk (or Auto Rickshaw) based on designs from Thailand. After completing Simon Fuchs' latest tutorial (Handgun - highly recommended) I have, again, taken what I learned and applied it to this piece. This is a fully functional game asset, of which I have tried to reuse materials and UV space as much as possible. I used 3DS Max for low poly and retopology work and Zbrush for the high poly. Substance Painter and Photoshop were used for texturing, and Marmoset for the final renders.

Texture Breakdown

Texture Breakdown